Test Kitchen
TEST KITCHEN · BETA

Crust Courier

Draw.
Ride. Repeat.

CRUST COURIER THE FREERIDE KITCHEN

Endless

Level1

Loading progress…

Road 0 / 0Boost 0 / 0
Your trackNot saved yet
Pizzas: 0 / 0Target missing

Add a pizza (5) and a delivery target (6).

0.0 s

How to play

Endless continues from your next uncleared level. Points starts at level 1 with three lives. Free Play keeps your custom tracks.

Endless and Points use fixed pizzas and delivery targets. Shape the roads within the road and boost limits, collect every pizza and reach the target. Rider controls are disabled in these modes.

  1. Ranked deliveries. Endless saves your next uncleared level and road. Its leaderboard ranks highest level cleared. Every new Points run starts at level 1 with three lives. Cleared levels cannot be replayed for more points. Three verified crashes end the run. Start New Points run to reset to level 1 and three lives.
  2. Draw roads. Drag to draw a curve, or tap two points for a straight road. Dough is a rolling road; boost adds speed; cushion softens landings. The loop tool places an open loop with an exit. In Free Play, Pizza places a pickup and Delivery places the target. Drag either object to move it. Erase removes objects before roads in Free Play.
  3. Play and edit. Space plays or pauses. In ranked modes, R follows the current Play, Next level or New Points run action. E edits a failed route, advances after a clear, or starts fresh after three crashes. In Free Play, R restarts and E edits at the same view. The previous ride leaves a faint trail; the replay slider inspects a paused or finished ride.
  4. Free Play challenges. Pizzas and the delivery target stay fixed. Edit the roads to complete the delivery. Make custom copy creates an editable variation. Custom tracks show completion, time and stunts.
  5. Move around. Every track opens with the whole canvas visible. Use the mouse wheel over the canvas to zoom around the pointer. Select Pan (H) and drag, or drag with the right or middle mouse button from any tool. During playback, pause or results, a normal drag pans. Panning turns off Follow; choose Follow to track the rider again.
  6. Build a loop. The loop has an open exit. Connect a fast approach to its entry and a landing to its exit. The wheels can leave the track when the scooter loses speed. The helmet and deck can hit a rough landing.
  7. Free Play saves. Completed edits save automatically on this browser. Your track and each example keep separate drafts. New track clears your personal canvas; Undo restores it. The library keeps named snapshots. Duplicate makes an independent variation. Opening a saved track preserves unsaved roads and delivery objects as a recovery copy.
  8. Free Play rider controls. Enable Rider controls to lean with A / Left and D / Right, or brake with Space / Down. Touch buttons do the same. With this option off, the track controls the ride.
  9. Keyboard drawing. Focus the canvas. Arrow keys move the pen; Shift makes smaller steps. Enter starts a road and joins points; Escape finishes it. Keys 1–3 pick a surface and 4 picks a loop. In Free Play, 5 places a pizza and 6 places the delivery target. X erases, H pans, and Ctrl / Command Z undoes.
FIXED CHALLENGES

Challenges

Collect every fixed pizza and reach the delivery target. Your custom tracks stay saved separately.

Examples

Open an example to ride or edit. Your personal track stays saved separately.

YOUR RECIPES

Track library

Keep named tracks in your account or this browser. Working edits save separately; saved tracks change only when you choose Save changes.

These saved tracks stay on this browser. Working edits save separately.

Sign in to keep named tracks across devices.

No saved tracks yet. Name your current track to keep it.