Test Kitchen
TEST KITCHEN · BETA

Crustfall

Fill a row.
Bake it away.

CF THE TALL ORDER
SCORE0
ROWS0
SHIFT1
INCOMING0

A LITTLE HELP FROM OUR SQUID

THE
TALL ORDER.

Rotate the toppings. Fill a whole row.
Keep a little room at the top.

22ROWS OF ROOM
ONE HOT KITCHEN
Practice stays on this device. Guests welcome.

Rival trays

Choose a rival to target.

A fresh tray. A familiar squid. Let’s cook.

PRACTICE
THE HOUSE RULE

Fill a row.
Bake it away.

01 / FIT THE FOOD

Each topping is one rigid piece. Move and rotate it to fill gaps. The little pepperoni takes one space; the long crust takes four.

02 / CLEAR A STRIP

Fill every space across a horizontal row. That strip clears, even through a mushroom. Everything above moves down one row. Everything below stays put.

03 / TURN UP THE HEAT

Clear two or more rows together or keep clearing on consecutive pieces to send burnt crust. Your attack cancels incoming crust first. Select a rival’s tray to aim the rest.

←→ Move · ↑R Rotate · Z Rotate back · ↓ Lower · Space Drop · P Pause practice

THE HOUSE RECIPE

Fill a row. Bake it away.

Every topping occupies whole spaces on the tray. The landing outline shows exactly where it fits. Fill all 12 spaces of a row to clear it. Keep the top open: a topping that cannot enter ends your run.

ONE GAP

One empty space remains.

Controls

Keyboard and on-screen controls
ActionKeyboardOn screen
Move← / → or A / DLEFT / RIGHT
Rotate↑ or R / X; Z reversesROTATE / REVERSE
Lower / drop↓ or S / SpaceLOWER / DROP
Pause practicePPause button

On the tray, swipe to move or lower; tap to rotate. Help pauses practice and clears held controls. Online kitchens keep cooking during Help.

Burnt crust warning: incoming rows fill from the bottom, with one opening per row. Clear rows to cancel incoming crust before it lands.

Scoring and attacks

Points and burnt crust sent by one clear
Rows clearedBase pointsAttack rows
11000
23001
35502
49004
5 or more1,3006

Multiply clear points by your current shift. Consecutive pieces that clear add 50 points per streak step before that multiplier. Lowering one row earns 1 point; a hard drop earns 2 points per row fallen. Every two streak steps add one attack row, up to eight total. Your attack cancels incoming crust first; only the rest reaches your selected rival.

Rooms and recovery

Private kitchens seat 2–6 chefs. The host starts after two join; if the host leaves before starting, the room closes. Invitations expire after 30 minutes. Share only the invitation link; each guest keeps a private seat token in this tab. Reload the same tab to reconnect. Signed-in chefs can also reclaim their seat through their account. A lost connection retries; moves that were not acknowledged keep their numbers. Leaving or being disconnected for 45 seconds forfeits your tray. The last chef with room wins; if all trays close together, it is a draw. A shift ends after 30 minutes. Practice best stays on this device; private results do not enter a public leaderboard.

Advanced rules

Gravity starts at one row every 400 ms and reaches 100 ms by shift 12. A grounded topping locks after 500 ms; moving it can reset that delay up to 12 times. Whole rows clear even through one topping, and each cell above a cleared row moves down one row without settling separately. Incoming crust warns for three seconds and lands between toppings, at most four rows at once. Choose a rival tray to aim your remaining attack. Online play follows the server clock and cannot be paused.

When Escape exits native fullscreen, practice remains paused. Use Resume practice to continue.