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THE FOURTH RECIPE · FRESHLY ASSEMBLED

Dough Flow

Build the belts.
Beat the dinner rush.

DOUGH FLOW 04
RUN POINTS000000
THE LUNCH APPRENTICESHIFT 01 / 12
PIZZAS LEFT● ● ●
ORDER UP
1 SAUCE→2 CHEESE→OVEN
The Margherita
★ THE DINNER RUSH STARTS HERE ★

DOUGH
FLOW!

A pizza. An unfinished conveyor.
A very hungry dining room.

SAUCE→CHEESE→OVEN
3 LIVES · 12 SHIFTS · ENDLESS OVERTIME

Good food takes a little forward planning.

FREE PLAY

The recipe for a good run

01 / BUILD AHEAD

Tap an empty square to place your next belt. Rotate it to connect the openings. Flour sacks block squares: build around them. The dotted Guide suggests a route in Shift 1 only.

02 / MAKE IT A PIZZA

Stations are one-way and cannot be rotated. Follow their entrance and exit arrows: sauce, then cheese, then the oven. Optional toppings after cheese earn extra points. Broken connections and loops cost a life.

03 / TURN UP THE HEAT

When prep time ends, dough starts moving. Keep building ahead of it, or start early for a bonus. Rush a finished route for extra points. Three lives cover the whole run; skips reset each shift.

↑↓←→ Select square · Enter Place · R Rotate · X Skip · Space Start / rush · P Pause

A LITTLE ASSEMBLY REQUIRED

Keep dinner moving.

Build a connected conveyor from the dough machine to the oven. The pizza must pick up sauce first, then cheese. Stations are one-way and cannot be rotated: connect belts to their entrance and exit arrows. Pick up optional toppings after cheese for extra points.

  1. Read the kitchen. Flour sacks are fixed obstacles, not ingredients: you cannot move them or place belts on them. Build around them. The dotted Guide suggests one route in Shift 1 only; switch it off with Guide.
  2. Place your next belt. Tap an empty square, or use arrow keys and Enter. Rotate the next piece with Rotate or R; this does not rotate a placed belt. NEXT BELT is the piece you place now; COMING UP shows the following four. You can build in any order along your route.
  3. Watch prep time. When it runs out, dough starts moving. Keep building ahead of it. Start Belt begins early and adds a bonus.
  4. Rescue a route. Replace a belt the pizza hasn’t visited with the next queued piece for a 25-point penalty and a short build delay. Machines, flour sacks and visited belts are locked. Skip the next piece with Skip or X; three skips per shift. Each unused skip earns 15 bonus points.
  5. Rush for a tip. Once your route is ready, Rush / Space doubles the pizza’s speed and earns extra points for rushed tiles. Press again to return to normal speed.
  6. Keep your kitchen open. A broken connection, wrong ingredient order or looping path costs a life. You have three lives for the whole run. A failed pizza earns no points; try the same shift with a new layout. Successful deliveries bank their points and advance to the next shift.

Clear all twelve named shifts to reach endless overtime. Finish & Save between shifts, or End This Run while paused, to keep points from your baked pizzas. Pause, Help and switching away freeze the kitchen; belts cannot be placed while paused.