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SPECIAL DELIVERY · BETA
Slice Street↗ Small steps.Big delivery energy.
LEVELS ↗ 01 DELIVERIES 0 / 1
POINTS 0
HEARTS ♥ ♥ ♥
First hot order OVERHEAD View preference Stage view Keep overhead view
HOT PIZZA. BRAVE LITTLE LEGS. Ready to deliver? A sharper route through Taiwan: overhead, isometric, then real 3D. Complete the eighteen-route introduction and keep competing on fresh endless contracts.
START COMPETITIVE RUN ↗ PREVIEW LEVELS · NO SCORES ↗ RESUME VERIFIED RUN ↗ START A FRESH RUN
3 HEARTS · ENDLESS VERIFIED DELIVERIES
PIZZA HEAT 55s
Watch the traffic. Deliver to the door with the pizza marker.
ARROWS / WASD · MOVE SPACE · JUMP IN 3D P · PAUSE HOLD TO MOVE · TAP JUMP IN 3D
THE DELIVERY FIELD GUIDE How to play Find the marked door. One completed delivery banks its points and opens a new route.
Traffic & scooters Yellow garbage trucks may travel alone or lead a white recycling truck or a second yellow truck. Wait for the whole group to pass.
Taiwan’s yellow taxis Look for Corolla Cross-style crossovers, older Corolla sedans and tall Sienta-style taxis. Yellow bodies and roof lights distinguish them from the other cars.
Rooftop deliveries · deliveries 13+ Follow the striped ramp, jump the broken bridge, and board the yellow lift when it is level with your feet. Ride up, jump the roof gap and find the marked balcony. Traffic below a high platform cannot hit you. Missing a landing costs a heart.
Canal ferries Wooden ferries carry you sideways. Hop between them and step off before the edge. Water costs a heart.
Freight trains Flashing lights give two seconds of warning. Stay off the rails until the whole train passes.
Work zones Go around orange cones. Cross the barrier lane only when the arms are raised and the walking signal is green. Lowered red-and-white arms and a stop hand mean wait on the sidewalk. The countdown shows when the signal changes.
Truffle’s mountain crossing Truffle and the mountain pigs run across the road on deliveries 10 and 11. Let them pass before hopping through the gap. Their woven saddle pads, ivory tusks and running hooves match Truffle in the character gallery.
Rockfalls & puddles Falling-rock signs mark the danger spots. Boulders fall, bounce and roll before settling. Stay outside the entire dusty impact circle until the rocks clear. Puddles are safe, but they slow your next hop.
Arrow keys or WASD to hop. Hold a key or direction button to keep moving. Swipe for a single hop. P or Escape pauses.
Competitive inputs are verified in short checkpoints. Completed deliveries stay banked, retries keep the same accepted moves, and a published score keeps growing with later verified clears. Practice tours never change ranked progress.
Deliveries 1–6 use overhead hopping and 7–12 use isometric hopping. From delivery 13, move freely in three dimensions: run up ramps, jump broken catwalks and ride cargo lifts to rooftop doors. Hold two movement keys for diagonals. Press Space or tap JUMP once per jump. Up heads toward the houses; Keep overhead view shows the same heights and jump rules.
Keep overhead viewGOT IT ↗
PRACTICE A ROUTE Preview levels Route tours are practice. Try any route without changing or publishing your competitive score. Competitive runs always start at delivery 1.
Route tour · practice only
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