Test Kitchen
TEST KITCHEN · BETA

Squid Climb

Taipei 101. Then the sky.

SQUID CLIMB
HEIGHT0m
CATCHES0
BREADFRESH100%
DEVICE BEST0m
TAIPEI 101508 m summit
0

Squid Climb

Climb Taipei 101.
Then catch the sky.

TAP · CLICK · SPACE

Click or tap the screen to launch.

READY
HOW TO PLAY

Climb with the squid

Goal: carry Pizza Man as high as you can. Your score is the highest height reached in metres.

Pizza Man
Your climber
Squid
Automatic catch
Bread U
Your swinging tether
Oven
Falling hazard

Controls

ActionKeyboardOn screen
ReleaseSpace or Enter while the canvas is focusedTap or click the playfield
Pause or resumeP; Escape pausesPause, then Keep climbing
FinishPause, then choose Finish & save runPause, then Finish & save run
HelpFocus Help and press EnterTap Help

One climb

1 Release2 Fly3 Catch
Release while swinging, fly upward, then catch the next squid.

While Pizza Man swings from a squid, release as the bread U points upward. Fly near the next squid to catch it automatically. Watch the marked lane: an oven falls after its warning. Release again to climb higher.

Endings and score

Landing on the street ends the run. You can also pause and choose Finish & save run. Either way, the highest point is your score. There is no gameplay time limit. Each confirmed checkpoint renews the ranked inactivity lease. Your last confirmed climb can be resumed in this browser for up to 30 days after its last checkpoint, subject to storage limits.

Ranked play starts when the session service is available and can save a positive score to the shared leaderboard. Practice play is available when it is unavailable and keeps only a device record. Pause or switch tabs to freeze play; return and choose Keep climbing. Closing Help leaves play paused. If you return after a long pause, Start climbing restores the last confirmed checkpoint. Continue climbing or finish and save. Progress after the last confirmed checkpoint may need to be replayed. An unsaved climb may be removed earlier if storage is full. Use Discard run & start fresh while paused, or Discard & climb again after a result, to leave an unsaved run behind. Save a positive score first if you want it on the board.

View

Choose 60% Far, 80% Wide or 100% Original. This browser remembers your view; when signed in, your account syncs it across devices.

Advanced rules

Bread stretches and wears with use; its strength and length change your swing. A squid's grip tires while it holds you and may let go. An exhausted squid can no longer catch you. Oven warning marks its lane before it drops; a hit knocks Pizza Man loose, but another squid can catch him.