Test Kitchen
TEST KITCHEN · BETA

Topping Tumble

Little toppings.
Big chain reactions.

TT FRESH DAILY
ON THE HOUSE000000
SHIFT01
ORDERS OUT00
STRAIGHT FROM OUR PUZZLE KITCHEN

LET IT
TUMBLE.

Rotate a pair. Make a match.
Serve up something spectacular.

4IN A LINE
THEN WATCH IT FALL
ONE TRAY. ENDLESS POSSIBILITIES.

A good match is always on the menu.

FREE PLAY
THE HOUSE RECIPE

A little order. A lovely mess.

01 / FOUR’S A FEAST

Move and rotate the falling pair. Four or more identical toppings in a straight horizontal or vertical line will clear. Diagonals do not count.

02 / LET IT TUMBLE

After landing, each topping falls on its own. Clear a line to drop the food above it into another match. Bigger chains earn bigger tips.

03 / FIRE THE OVEN

Each ticket needs two ingredients. Fill both to serve an order and sweep the bottom two rows and all burnt crust off the tray. Every three orders raises the shift. From Shift 2, each served order brings back a crust layout; later shifts add more crust and taller patterns. Empty the whole tray for a 1,000 × shift bonus before the next layout arrives.

Rival kitchen: invite a friend for a best-of series. Large clears, chain reactions and completed recipes send burnt crust to the other tray. Your own attack cancels incoming crust first. At most four blocks land after a pair settles. Each chef’s normal earned points count on the same leaderboard; attack crust and winning add no bonus points. Pause or Help gives either chef up to 30 seconds per round, shared across their breaks. A longer break or disconnection forfeits the series. Guests must keep their duel tab open.

←→ Move · ↑R Rotate · Z Rotate back · ↓ Lower · Space Drop · P Pause

WELCOME TO THE PREP TABLE

Good things come in fours.

One match makes room for the next. Try it.

  1. Move with Left and Right. Rotate with Up or R; Z rotates the other way. Down lowers one row. Space drops the pair immediately. The same actions have buttons below the tray.
  2. Match four identical ingredients horizontally or vertically. The pair separates after landing, so each topping can tumble into a new match.
  3. Cleared ingredients fill the current recipe ticket. Complete both ingredients to serve it: an oven sweep clears the bottom two rows and every burnt-crust block. Swept food adds no recipe progress.
  4. Burnt crust is fixed in place. A match directly beside it removes it. Keep space at the top: if a new pair cannot enter, service ends.
  5. An all clear earns 1,000 × your shift before any completed order raises it. Every settled topping and piece of crust must be gone; an empty bottom row alone does not count. Play continues with the next pair.
  6. Every three completed orders raises the shift, falling speed and points earned. Falling starts at one row every 0.85 seconds and reaches one every 0.25 seconds at Shift 13. From Shift 2, each served order restores a seeded crust pattern after all cascades settle. Later shifts add more crust and taller layouts, growing from four blocks to a maximum of 24, while the top four rows stay clear of new crust. New stage crust and attack crust give no tile points. There is no final shift, move limit or timed finish: survive and keep scoring. Pause, Help or switching tabs freezes the tray. Finish & Save Run from Pause banks your current points.

Practice is always available when the score connection is unavailable. Guest play never needs an account.

In a duel, both trays share the server clock. Large clears, chains and recipes send burnt crust. Your attacks cancel incoming crust before sending the rest. Orange-edged attack crust lands between pairs and gives no points. Both chefs can save their normal earned scores, including the losing chef. Pause time is shared by both trays and limited to 30 seconds per chef per round.

THE RIVAL KITCHEN

A table for two.

Send a little burnt crust. Keep your own kitchen standing.